|
If you have an existing file you don't need anymore,
you can delete it. This operation can be performed by calling the FileInfo::Delete()
method. Its syntax is:
public:
virtual void Delete() override;
Here is an example:
FileInfo ^ fleMembers = gcnew FileInfo(L"First.txt");
fleMembers->Delete();
You can make a copy of a file from one directory to
another. To do this, you can call the FileInfo::CopyTo() method
that is overloaded with two versions. The first version has the following
syntax:
public:
FileInfo ^ CopyTo(String ^ destFileName);
When calling this method, specify the path or
directory that will be the destination of the copied file. Here is an
example:
FileInfo ^ fleMembers = gcnew FileInfo(L"Reality.txt");
String ^ strMyDocuments =
Environment.GetFolderPath(Environment::SpecialFolder::Personal);
fleMembers->CopyTo(String.Concat(strMyDocuments, "\\Federal.txt"));
In this example, a file named Reality.txt in the
directory of the project would be retrieved and its content would be
applied to a new file named Federal.txt created in the My Documents folder
of the current user.
When calling the first version of the FileInfo::CopyTo()
method, if the file exists already, the operation would not continue and
you would simply receive a message box. If you insist, you can overwrite
the target file. To do this, you can use the second version of this
method. Its syntax is:
public:
FileInfo ^ CopyTo(String ^destFileName, bool overwrite);
The first argument is the same as that of the first
version of the method. The second argument specifies what action to take
if the file exists already in the target directory. If you want to
overwrite it, pass the argument as true; otherwise, pass it as false.
If you copy a file from one directory to another, you
would have two copies of the same file or the same contents in two files.
Instead of copying, if you want, you can simply move the file from one
directory to another. This operation can be performed by calling the FileInfo::MoveTo()
method. Its syntax is:
public:
void MoveTo(String ^destFileName);
The argument to this method is the same as that of the
CopyTo() method. After executing this method, the FileInfo object would be
moved to the destFileName path.
Here is an example:
FileInfo ^ fleMembers = gcnew FileInfo(L"pop.txt");
String ^ strMyDocuments = Environment::GetFolderPath(Environment::SpecialFolder::Personal);
fleMembers->CopyTo(String::Concat(strMyDocuments, "\\pop.txt"));
|
Characteristics of a File |
|
|
The Date and Time a File Was Created |
|
To keep track of it, after a file has been created,
the operating system makes a note of the date and the time the file was
created. This information can be valuable in other operations such as
search routines. You too are allowed to change this date and time values
to those you prefer.
As mentioned already, the OS makes sure to keep track
of the date and time a file was created. To find out what those date and
time values are, you can access the get accessor of the FileSystemInfo::CreationTime
property. This would be done as follows:
DateTime dteCreationTime = fleLoan->CreationTime;
Console::WriteLine(L"Date and Time Created: " + dteCreationTime.ToString());
Of course, by entering the appropriate format in the
parentheses of the ToString() method, you can get only either the
date or only the time.
If you don't like the date, the time, or both, that
the OS would have set when the file was created, you can change them. To
change one or both of these values, you can assign a desired DateTime
object to the set accessory of the FileSystemInfo::CreationTime property.
|
The Date and Time a File Was Last Accessed |
|
Many applications allow a user to open an existing
file and to modify it. When people work in a team or when a particular
file is regularly opened, at one particular time, you may want to know the
date and time that the file was last accessed. To get this information,
you can access the FileSystemInfo::LastAccessTime property.
If you are interested to know the last date and time a
file was modified, you can get the value of its FileSystemInfo.LastWriteTime
property.
The operating system requires that each file have a
name. In fact, the name must be specified when creating a file. This
allows the OS to catalogue the computer files. This also allows you to
locate or identify a particular file you need.
When reviewing or opening a file, to get its name, the
FileInfo class is equipped with the Name property. Here is
an example:
Console::WriteLine(L"The name of this file is: \"" + fleLoan->Name + "\"");
This string simply identifies a file.
With the advent of Windows 95 and later, the user
doesn't have to specify the extension of a file when creating it. Because
of the type of confusion that this can lead to, most applications assist
the user with this detail. Some applications allow the user to choose among various extensions.
For example, using Notepad, a user can open a text, a PHP, a script, or an
HTML file.
When you access a file or when the user opens one, to
know the extension of the file, you can access the value of the FileSystemInfo::Extension
property. Here is an example:
Console::WriteLine(L"File Extension: " + fleLoan->Extension);
One of the routine operations the operating system
performs consists of calculating the size of files it holds. This
information is provided in terms of bits, kilobits, or kilobytes. To get
the size of a file, the FileInfo class is quipped with the Length
property. Here is an example of accessing it:
Console::WriteLine(L"File Size: " + fleLoan::Length.ToString());
Besides the name of the file, it must be located
somewhere. The location of a file is referred to as its path or directory.
The FileInfo class represents this path as the DirectoryName
property. Therefore, if a file has already been created, to get its path,
you can access the value of the FileInfo::DirectoryName
property.
Besides the FileInfo::Directoryname, to know
the full path to a file, you can access its FileSystemInfo::FullName
property.
Attributes are characteristics that apply to a file,
defining what can be done or must be disallowed on it. The Attributes are
primarily defined by, and in, the operating system, mostly when a file is
created. When the user accesses or opens a file, to get its attributes, you
can access the value of its FileSystemInfo::Attributes
property. This property produces a FileAttributes object.
When you create or
access a file, you can specify or change some of the attributes. To do
this, you can a FileAttributes object and assign it to the FileSystemInfo.Attributes
property.
FileAttributes is an enumerator with the following
members: Archive, Compressed, Device, Directory,
Encrypted, Hidden, Normal, NotContentIndexed, Offline,
ReadOnly, ReparsePoint, SparseFile, System,
and Temporary.
A directory is a section of a medium (floppy disc, flash
drive, hard drive, CD, DVD, etc) used to delimit a group
of files. Because it is a "physical" area, it can handle operations
not available on files. In fact, there are many fundamental differences between
both:
- A file is used to contain data. A directory doesn't contain data
- A directory can contain one or more files and not vice-versa
- A directory can contain other directories
- A file can be moved from one directory to another. This operation is not
possible vice-versa since a file cannot contain a directory
The similarities of both types are:
- A directory or a file can be created. One of the restrictions is that two
files cannot have the same name inside of the same directory. Two
directories cannot have the same name inside of the same parent directory.
- A directory or a file can be renamed. If a directory is renamed, the
"path" of its file(s) changes
- A directory or a file can be deleted. If a directory is deleted, its files
are deleted also
- A directory or a file can be moved. If a directory moves, it
"carries" all of its files to the new location
- A directory or a file can be copied. A file can be copied from one
directory to another. If a directory is copied to a new location, all of its
files are also copied to the new location
|
Practical
Learning: Introducing Directories
|
|
- Start Microsoft Visual C++ 2005 Professional or Microsoft Visual C++
2005 Express Edition
- To create a new application, on the main menu, click File -> New
-> Project...
- In the Templates list, click Windows Forms Application
- Set the name to WattsALoan2 and click OK
- To be able to use the Visual Basic library, in the Solution
Explorer, right-click WattsALoan2 and click References...
- Click Add New Reference...
- In the .NET property page, click Microsoft.VisualBasic
- Click OK and OK
- In the Common Controls section of the Toolbox, click ToolTip and
click the form
- Design the form as follows:
 |
| Control |
Name |
Text |
ToolTip on toolTip1 |
| Label |
|
If this is a new loan, enter a new account number and the name of the customer who is requesting the loan |
|
| Label |
|
To open a previously prepared loan, enter its account number and press Tab |
|
| Label |
|
Acnt #: |
|
| Label |
|
Customer Name: |
|
| Label |
|
Customer: |
|
| TextBox |
txtAccountNumber |
|
Account number of the customer requesting
the loan |
| TextBox |
txtCustomerName |
|
Name of the customer requesting the loan |
| Label |
|
Empl #: |
|
| Label |
|
Employee Name: |
|
| Label |
|
Prepared By: |
|
| TextBox |
txtEmployeeNumber |
|
Employee number of the clerk preparing the
loan |
| TextBox |
txtEmployeeName |
|
Name of the clerk preparing the loan |
| Button |
btnNewEmployee |
|
Used to add a new employee to the company |
| Button |
btnNewCustomer |
|
Used to create an account for a new
customer |
| Label |
|
Loan Amount: |
|
| TextBox |
txtLoanAmount |
|
Amount of loan the customer is requesting |
| Label |
|
Interest Rate: |
|
| TextBox |
txtInterestRate |
|
Annual percentage rate of the loan |
| Label |
|
% |
|
| Label |
|
Periods |
|
| TextBox |
|
txtPeriods |
The number of months the loan is supposed
to last |
| Button |
btnCalculate |
Calculate |
Used to calculate the monthly payment |
| Label |
|
Monthly Payment: |
|
| TextBox |
txtMonthlyPayment |
|
The minimum amount the customer should pay
every month |
| Button |
btnClose |
Close |
Used to close the form |
|
- Double-click the Calculate button and implement its event as
follows:
System::Void btnCalculate_Click(System::Object^ sender, System::EventArgs^ e)
{
double LoanAmount, InterestRate, Periods, MonthlyPayment;
try {
LoanAmount = double::Parse(txtLoanAmount->Text);
}
catch(FormatException ^)
{
MessageBox::Show(L"Invalid Loan Amount");
}
try {
InterestRate = double::Parse(txtInterestRate->Text);
}
catch(FormatException ^)
{
MessageBox::Show(L"Invalid Interest Rate");
}
try {
Periods = double::Parse(txtPeriods->Text);
}
catch(FormatException ^)
{
MessageBox::Show(L"Invalid Periods Value");
}
try {
MonthlyPayment =
Microsoft::VisualBasic::Financial::Pmt(InterestRate / 12 / 100,
Periods,
-LoanAmount,
0 ,
Microsoft::VisualBasic::DueDate::BegOfPeriod);
txtMonthlyPayment->Text = MonthlyPayment.ToString(L"F");
}
catch(FormatException ^)
{
MessageBox::Show(L"Invalid Periods Value");
}
}
|
- Return to the form and double-click the Close button to implement
its event as follows:
System::Void btnClose_Click(System::Object^ sender, System::EventArgs^ e)
{
Close();
}
|
- Scroll up completely and, under the other using lines, type using
namespace System::IO;
- To create a new form, on the main menu, click Project -> Add New
Item...
- In the Templates list, click Windows Form
- Set the Name to NewEmployee and click Add
- Design the form as follows:
 |
| Control |
Text |
Name |
| Label |
Employee #: |
|
| TextBox |
|
txtEmployeeNumber |
| Label |
Employee Name: |
|
| TextBox |
|
txtEmployeeName |
| Button |
Create |
btnCreate |
| Button |
Close |
btnClose |
|
- Double-click the Close button
- In the top section of the file, under the using using lines, type
using namespace System::IO;
- Implement its event as follows:
System::Void btnClose_Click(System::Object^ sender, System::EventArgs^ e)
{
Close();
}
|
- Access the Form1 form
- Double-click the New button
- In the top section of the file, under the #pragma once line, type
#include "NewEmployee.h"
- Scroll down and implement the event as follows:
System::Void btnNewEmployee_Click(System::Object^ sender, System::EventArgs^ e)
{
NewEmployee ^ frmNewEmployee = gcnew NewEmployee;
frmNewEmployee->ShowDialog();
}
|
- Return to the form
Before using a directory, you must first have it. You can
use an existing directory if the operating system or someone else had already
created one. You can also create a new directory. Directories are created and
managed by various classes but the fundamental class is Directory.
Directory is an abstract and sealed class. All of its methods are static, which
means you will never need to declare an instance of the Directory class in order
to use it.
Besides the Directory class, additional operations of
folders and sub-folders can be performed using the DirectoryInfo class.
To create a directory, you can call the CreateDirectory()
method of the Directory class. This method is available in two versions.
One of the versions uses the following syntax:
public:
static DirectoryInfo ^ CreateDirectry(String ^path);
This method takes as argument the (complete) path of the
desired directory. Here is an example:
E:\Programs\Business Orders\Customer Information
When this method is called:
- It first checks the parent drive, in this case E.
If the drive doesn't exist, because this method cannot create a drive, the
compiler would throw a DirectoryNotFoundException exception
- If the drive (in this case E) exists, the compiler moves to the first
directory part of the path; in this case this would be the Programs folder
in the E drive.
If the folder doesn't exist, the compiler would create it. If that first
director doesn't exist, this means that the other directory(ies), if any,
under the first don't exist. So, the compiler would create it/them
- If the first directory exists and if there is no other directory under
that directory, the compiler would stop and would not do anything further.
- If the directory exists and there is a sub-directory specified under it,
the compiler would check the existence of that directory.
If the sub-directory exists, the compiler would not do anything further and
would stop.
If the sub-directory doesn't exist, the compiler would create it
- The compiler would repeat step 4 until the end of the specified path
The Directory::CreateDirectory() method returns a DirectoryInfo
object that you can use as you see fit.
|
Practical
Learning: Creating a Directory
|
|
- On the (main) form, double-click an unoccupied area of its body
- Implement its Load event as follows:
System::Void Form1_Load(System::Object^ sender, System::EventArgs^ e)
{
String ^ strDirectory = L"C:\\Watts A Loan";
if( !Directory::Exists(strDirectory) )
Directory::CreateDirectory(strDirectory);
String ^ strFilename = strDirectory + L"\\Employees.wal";
FileInfo ^ fiEmployees = gcnew FileInfo(strFilename);
// If the employees file was not created already,
// then create it
if( !fiEmployees->Exists )
{
StreamWriter ^ stwEmployees = fiEmployees->CreateText();
// And create a John Doe employee
try {
stwEmployees->WriteLine(L"00-000");
stwEmployees->WriteLine(L"John Doe");
}
finally
{
stwEmployees->Close();
}
}
}
|
- Display the NewEmployee form and double-click its Create button
- Implement its Click event as follows:
System::Void btnCreate_Click(System::Object^ sender, System::EventArgs^ e)
{
String ^ strFilename = L"C:\\Watts A Loan\\Employees.wal";
FileInfo ^ fiEmployees = gcnew FileInfo(strFilename);
StreamWriter ^ stwEmployees = nullptr;
// Normally, we should have the file already but just in case...
if( !fiEmployees->Exists )
stwEmployees = fiEmployees->CreateText();
else // If the file exists already, then we will only add to it
stwEmployees= fiEmployees->AppendText();
try {
stwEmployees->WriteLine(txtEmployeeNumber->Text);
stwEmployees->WriteLine(txtEmployeeName->Text);
}
finally
{
stwEmployees->Close();
}
txtEmployeeNumber->Text = L"";
txtEmployeeName->Text = L"";
txtEmployeeNumber->Focus();
}
|
- Return to the (main) form
|
Checking for a Directory Existence
|
|
Before using or creating a directory, you can first check if
it exists. This is because, if a directory already exists in the location where
you want to create it, you would be prevented from creating one with the same
name. In the same way, if you just decide to directly use a directory that
doesn't exist, the operation you want to perform may fail because the directory
would not be found.
To check whether a directory exists or not, you can call the Directory::Exists() Boolean
static method. Its
syntax is:
public:
static bool Exists(String ^path);
This method receives the (complete) path of the directory.
If the path exists, the method returns true. If the directory doesn't exist, the
method returns false.
To create a directory, you can call the CreateDirectory()
method of the Directory class.
One of the most routine operations performed in a directory
consists of looking for a file. Both Microsoft Windows operating systems and the
user's intuition have different ways of addressing this issue. The .NET Framework
also provides its own means of performing this operation, through various
techniques. You can start by checking the sub-directories and files inside of a
main directory.
To look for files in a directory, the DirectoryInfo
class can assist you with its GetFiles() method, which is overloaded with
three versions.
|
Practical
Learning: Using Directories and Files
|
|
- In the combo box on top of the Properties window, select
txtAccountNumber
- In the Events section, double-click Leave and implement the event as
follows:
System::Void txtAccountNumber_Leave(System::Object^ sender, System::EventArgs^ e)
{
String ^ strPath = L"C:\\Watts A Loan";
DirectoryInfo ^ diLoans =
gcnew DirectoryInfo(strPath);
array<FileInfo ^> ^ aryLoans = diLoans->GetFiles(L"*",
SearchOption::AllDirectories);
String ^ strFilename = txtAccountNumber->Text + L".wal";
String ^ strFullname = strPath + L"none.wal";
bool found = false;
for each(FileInfo ^ fle in aryLoans)
{
if( fle->Name == strFilename )
{
found = true;
strFullname = fle->FullName;
}
}
if( found == true )
{
FileStream ^ stmLoans =
File::Open(strFullname,
FileMode::Open,
FileAccess::Read);
BinaryReader ^ bnrLoans = gcnew BinaryReader(stmLoans);
txtAccountNumber->Text = bnrLoans->ReadString();
txtCustomerName->Text = bnrLoans->ReadString();
txtEmployeeNumber->Text = bnrLoans->ReadString();
txtEmployeeName->Text = bnrLoans->ReadString();
txtLoanAmount->Text = bnrLoans->ReadString();
txtInterestRate->Text = bnrLoans->ReadString();
txtPeriods->Text = bnrLoans->ReadString();
txtMonthlyPayment->Text = bnrLoans->ReadString();
bnrLoans->Close();
stmLoans->Close();
}
}
|
- In the combo box on top of the Properties window, select
txtEmployeeNumber
- On the Properties window, click the Events button and double-click
Leave
- Implement the event as follows:
System::Void txtEmployeeNumber_Leave(System::Object^ sender, System::EventArgs^ e)
{
String ^ strFilename = L"C:\\Watts A Loan\\Employees.wal";
FileInfo ^ fiEmployees = gcnew FileInfo(strFilename);
if(fiEmployees->Exists )
{
if( txtEmployeeNumber->Text == L"" )
{
txtEmployeeName->Text = L"";
return;
}
else
{
StreamReader ^ strEmployees = fiEmployees->OpenText();
String ^ strEmployeeNumber, ^ strEmployeeName;
bool found = false;
try {
while( strEmployeeNumber = strEmployees->ReadLine() )
{
if( strEmployeeNumber == txtEmployeeNumber->Text )
{
strEmployeeName = strEmployees->ReadLine();
txtEmployeeName->Text = strEmployeeName;
found = true;
}
}
// When the application has finished checking the file
// if there was no employee with that number, let the user know
if( found == false )
{
MessageBox::Show(L"No employee with that number was found");
txtEmployeeName->Text = L"";
txtEmployeeNumber->Focus();
}
}
finally
{
strEmployees->Close();
}
}
}
}
|
- Return to the form and double-click the Save button
- Implement the event as follows:
System::Void btnSave_Click(System::Object^ sender, System::EventArgs^ e)
{
String ^ strPath = L"C:\\Watts A Loan\\" + txtAccountNumber->Text + L".wal";
FileStream ^ stmLoan = File::Create(strPath);
BinaryWriter ^ bnwLoan =
gcnew BinaryWriter(stmLoan);
bnwLoan->Write(txtAccountNumber->Text);
bnwLoan->Write(txtCustomerName->Text);
bnwLoan->Write(txtEmployeeNumber->Text);
bnwLoan->Write(txtEmployeeName->Text);
bnwLoan->Write(txtLoanAmount->Text);
bnwLoan->Write(txtInterestRate->Text);
bnwLoan->Write(txtPeriods->Text);
bnwLoan->Write(txtMonthlyPayment->Text);
txtAccountNumber->Text = L"";
txtCustomerName->Text = L"";
txtEmployeeNumber->Text = L"";
txtEmployeeName->Text = L"";
txtLoanAmount->Text = L"";
txtInterestRate->Text = L"";
txtPeriods->Text = L"";
txtMonthlyPayment->Text = L"";
txtAccountNumber->Focus();
bnwLoan->Close();
stmLoan->Close();
}
|
- Execute the application to test it
- First create a few employees as follows:
| Employee # |
Employee Name |
| 42-806 |
Patricia Katts |
| 75-148 |
Helene Mukoko |
| 36-222 |
Frank Leandro |
| 42-808 |
Gertrude Monay |
- Process a few loans
- Close the application
|
|