|
Introduction to Collections |
|
Overview of Collections |
|
Introduction |
A database is collection of values. To create these values, you can use a collection class. Fortunately, instead of creating a class from scratch, the .NET Framework provides a very impressive library of interfaces and collection classes. The built-in interfaces of the .NET Framework lay a foundation that other classes use to implement and customize the desired functionality. The various built-in collection classes are meant to satisfy various purposes. Some classes are available to any application and can be used by any Windows control. Some other collection classes are nested in classes that particularly need them.
The .NET Framework supports collections in various namespaces. While the System.Collections namespace provides regular collection classes, the System.Collections.Generic namespace contains the equivalent generic classes.
|
Accessories for Collections |
One the most routines operations performed on a database consists of reviewing its values. To assist you with this, the .NET Framework provides the IEnumerator and the IEnumerable interfaces that are defined in the System.Collections namespace. Their generic equivalences can be found in the System.Collections.Generic namespace. After implementing these interfaces, you can use the foreach operator to visit each value of the database.
To implement the System.Collections.IEnumerator interface, you must derive a class from it. Then, you must define the Reset(), the MoveNext() methods, and the Current property. Here is an example:
using System;
using System.Collections;
namespace Exercise
{
public class Enumerator : IEnumerator
{
private string[] names;
private int cur;
public Enumerator(string[] list)
{
this.names = list;
cur = -1;
}
public Object Current
{
get { return names[cur]; }
}
public void Reset()
{
cur = -1;
}
public bool MoveNext()
{
cur++;
if (cur < names.Length)
return true;
else
return false;
}
}
}
To implement the System.Collections.IEnumerable interface, you must derive a class from it. When implementing the class, you must define an accessory method and the GetEnumerator() method that returns an IEnumerator object. Here is an example:
using System;
using System.Collections;
namespace Exercise
{
class Enumerable : IEnumerable
{
private string[] names;
public void Identify(string[] values)
{
names = values;
for (int i = 0; i < values.Length; i++)
names[i] = values[i];
}
public IEnumerator GetEnumerator()
{
return new Enumerator(names);
}
}
}
Once you have implemented the interfaces, you can use foreach. Here is an example:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace Exercise
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
var FullNames = new string[8];
FullNames[0] = "Gertrude Monay";
FullNames[1] = "Paul Bertrand Yamaguchi";
FullNames[2] = "Hermine Ngaleu";
FullNames[3] = "Francine Mukoko";
FullNames[4] = "Joseph Walters";
FullNames[5] = "Patricia Katts";
FullNames[6] = "Helen Cranston";
FullNames[7] = "Paul Motto";
var coll = new Enumerable();
coll.Identify(FullNames);
foreach (string s in coll)
lbxNames.Items.Add(s);
}
}
}

|
Choosing an Interface |
While the IEnumerator and the IEnumerable interfaces serve as valuable accessories that allow a collection class to support enumeration, to actually create a collection class, there are other interfaces you can use to implement the functionality you want for your collection.
When you want to use a collection in your application, you may first check what classes are available in the .NET Framework. If you don't find a suitable class, you can create your own that implements one or more interfaces. As it happens, the .NET Framework ships with many of them and your next step is to choose which one you prefer. Some of the most commonly used interfaces are
|
The ICollection Interface |
|
Introduction |
One of the primary pieces of information you should provide about a the values in a database is the number of values that a list is (currently) holding. When creating a collection class, to prepare it to provide this valuable information, you can (should) implement an interface named ICollection. The ICollection interface is defined in the System.Collections namespace while its equivalent of the same name is defined in the System.Collections.Generic namespace. This means that, if you are creating a class that implements it, you should include this namespace in the file. Here is an example for the System.Collections.ICollection interface:
using System;
using System.Collections;
namespace BookCollection
{
public class Collection : ICollection
{
}
}
|
Implementing ICollection |
To assist you with keeping track of the number of items in a collection, the ICollection interface is equipped with a property named Count, which you must implement. To do this, you can create a private member variable that will actually keep a count of the number of items. The Count property can then be used to communicate this information to the clients of the class. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class Collection : ICollection
{
private int NumberOfBooks;
public Collection()
{
NumberOfBooks = 0;
}
public virtual int Count
{
get { return NumberOfBooks; }
}
}
}
The ICollection interface also allows its implementer to copy some of its items to an array. To provide this functionality, the interface is equipped with a method named CopyTo, which you must implement. The syntax of this method is:
void CopyTo(Array array, int index);
This method takes two arguments. The first argument is the array that will receive the items. The second argument is the index of the item from where the copying operation will begin. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class Collection : ICollection
{
. . . No Change
public virtual void CopyTo(Array items, int index)
{
string[] bks = new string[Count];
for (int i = 0; i < Count; i++)
bks[i] = books[i];
items = bks;
}
}
}
If you create a collection class, you can provide the ability to enumerate its items. When this is done, some time to time, you will want to identify or to know what item is currently being accessed. In case other collection classes are using the same function at the time you are accessing this information, you should have an object that is responsible for synchronizing the collection. To do this in your ICollection-based class, you must implement a property named SyncRoot. This property must return an Object object. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class Collection : ICollection
{
. . . No Change
public virtual object SyncRoot
{
get { return this; }
}
}
}
Besides the ability to specify the number of items in a collection, a class that implements the ICollection interface must retrieve a value that indicates whether its item is synchronized. To give this information, you must implement a Boolean property named IsSynchronized. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class Collection : ICollection
{
. . . No Change
public virtual bool IsSynchronized
{
get { return false; }
}
}
}
System.Collections.ICollection (and System.Collections.Generic.ICollection) exdepends the IEnumerable interface. This means that you should be able to use foreach in your ICollection-based class but you must create the functionality yourself, which is done by implementing the GetEnumerator() method. Even if you don't want to support this feature, you still must provide at least a skeleton for this method. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class Collection : ICollection
{
private int NumberOfBooks;
private string[] books;
public Collection()
{
NumberOfBooks = 0;
books = new string[5];
}
public virtual int Count
{
get { return NumberOfBooks; }
}
public virtual void CopyTo(Array items, int index)
{
string[] bks = new string[Count];
for (int i = 0; i < Count; i++)
bks[i] = books[i];
items = bks;
}
public virtual object SyncRoot
{
get { return this; }
}
public virtual bool IsSynchronized
{
get { return false; }
}
public IEnumerator GetEnumerator()
{
return null;
}
}
}
|
The IList Interface |
|
Introduction |
While it provides the minimum functionality of a collection, the System.Collections.ICollection (and the System.Collections.Generic.ICollection) interface is not equipped to perform the regular operations of a collection class, such as adding, retrieving, or deleting items from a set.
To assist you with creating a collection class as complete as possible, the .NET Framework provides an interface named IList. The IList interface is defined in the System.Collections namespace and its equivalent of the same name is defined in the System.Collections.Generic namespace. The interface is equipped with the methods necessary to add, insert, delete, or retrieve items from a collection. Because the functionalities of these methods may not suit you, to use these features, you must create a class that implements them.
![]() |
|||||||||||||||||||||
|
|||||||||||||||||||||
| Form Property | Value | ||||||||||||||||||||
| FormBorderStyle | FixedDialog | ||||||||||||||||||||
| Text | Category Editor | ||||||||||||||||||||
| StartPosition | CenterScreen | ||||||||||||||||||||
| AcceptButton | btnOK | ||||||||||||||||||||
| CancelButton | btnCancel | ||||||||||||||||||||
| MaximizeBox | False | ||||||||||||||||||||
| MinimizeBox | False | ||||||||||||||||||||
| ShowInTaskbar | False | ||||||||||||||||||||
![]() |
|||||||||||||||||||||
|
|||||||||||||||||||||
| Form Property | Value | ||||||||||||||||||||
| FormBorderStyle | FixedDialog | ||||||||||||||||||||
| Text | Type Editor | ||||||||||||||||||||
| StartPosition | CenterScreen | ||||||||||||||||||||
| AcceptButton | btnOK | ||||||||||||||||||||
| CancelButton | btnCancel | ||||||||||||||||||||
| MaximizeBox | False | ||||||||||||||||||||
| MinimizeBox | False | ||||||||||||||||||||
| ShowInTaskbar | False | ||||||||||||||||||||
![]() |
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Form Property | Value | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| FormBorderStyle | FixedDialog | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Text | Musical Instrument Store - Item Editor | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| StartPosition | CenterScreen | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| MaximizeBox | False | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| MinimizeBox | False | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| ShowInTaskbar | False | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
private void btnNewCategory_Click(object sender, EventArgs e)
{
var editor = new CategoryEditor();
if (editor.ShowDialog() == DialogResult.OK)
{
if (editor.txtCategory.Text.Length > 0)
{
var NewCategory = editor.txtCategory.Text;
// Make sure the category is not yet in the list
if (cbxCategories.Items.Contains(NewCategory))
MessageBox.Show(NewCategory + " is already in the list");
else
{
// Since this is a new category, add it to the combox box
cbxCategories.Items.Add(NewCategory);
// Just in case the user wanted to use this new category
// select it
cbxCategories.Text = NewCategory;
}
}
}
}
|
private void btnNewItemType_Click(object sender, EventArgs e)
{
var editor = new TypeEditor();
if (editor.ShowDialog() == DialogResult.OK)
{
if (editor.txtItemType.Text.Length > 0)
{
string NewType = editor.txtItemType.Text;
// Make sure the type is not yet in the list
if (cbxTypes.Items.Contains(NewType))
MessageBox.Show("The list already contains " +
NewType);
else
{
cbxTypes.Items.Add(NewType);
cbxTypes.Text = NewType;
}
}
}
}
|
private void btnPicture_Click(object sender, EventArgs e)
{
if (dlgPicture.ShowDialog() == DialogResult.OK)
{
txtPicturePath.Text = dlgPicture.FileName;
pbxStoreItem.Image = Image.FromFile(txtPicturePath.Text);
}
}
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MusicalInstrumentStore2
{
[Serializable]
public class StoreItem
{
private string nbr;
private string cat;
private string tp;
private string nm;
private double prc;
public string ItemNumber
{
get { return nbr; }
set { nbr = value; }
}
public string Category
{
get { return cat; }
set { cat = value; }
}
public string Type
{
get { return tp; }
set { tp = value; }
}
public string ItemName
{
get { return nm; }
set { nm = value; }
}
public double UnitPrice
{
get { return prc; }
set { prc = value; }
}
public virtual bool Equals(StoreItem same)
{
if( (nbr == same.nbr) &&
(cat == same.cat) &&
(tp == same.tp) &&
(nm == same.nm) &&
(prc == same.prc))
return true;
else
return false;
}
public StoreItem()
{
nbr = "000000";
cat = "Accessories";
tp = "Accessories";
nm = "Unknown";
prc = 0.00;
}
public StoreItem(string itmNumber)
{
nbr = itmNumber;
cat = "Accessories";
tp = "Accessories";
nm = "Unknown";
prc = 0.00;
}
public StoreItem(string itmNumber, string category,
string type, string name, double price)
{
nbr = itmNumber;
cat = category;
tp = type;
nm = name;
prc = price;
}
}
}
|
|
Implementing IList |
As mentioned above, to create a collection, you can derive it from the IList interface. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
}
}
This System.Collections.IList interface is declared as follows:
public interface IList : ICollection, IEnumerable
This System.Collections.Generic.IList interface is declared as follows:
public interface IList<T> : ICollection<T>, IEnumerable<T>, IEnumerable
This means that the IList interface exdends both the ICollection and the IEnumerable interfaces. This also implies that you must implement the members of these parent interfaces. In other words, you must implement the Count property, the SyncRoot property, the IsSynchronized property, and the CopyTo() method of the ICollection interface. From what we learned with ICollection, here are examples of implementing these members for the System.Collections.IList interface:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
private int counter;
private object[] objs;
public BookList()
{
counter = 0;
objs = new array[5];
}
public virtual int Count
{
get { return items; }
}
public virtual bool IsSynchronized
{
get { return false; }
}
public virtual object SyncRoot
{
get { return this; }
}
public virtual void CopyTo(Array ary, int index)
{
}
}
}
You must also implement the System.Collections.GetEnumerator() (or the System.Collections.Generic.GetEnumerator()) method of the System.Collections.IEnumerable (or of the System.Collections.Generic.IEnumerable) interface. If you do not have time to completely implement it, you can simply return null. Here is an example for the System.Collections.IList interface:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public IEnumerator GetEnumerator()
{
return null;
}
}
}
|
|
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Collections;
namespace MusicalInstrumentStore2
{
[Serializable]
public class StoreItems : IList
{
int counter;
private object[] items;
public virtual int Count
{
get { return counter; }
}
public virtual bool IsSynchronized
{
get { return false; }
}
public virtual object SyncRoot
{
get { return this; }
}
public virtual void CopyTo(Array arr, int index)
{
}
public virtual IEnumerator GetEnumerator()
{
return null;
}
public StoreItems()
{
counter = 0;
items = new object[5];
}
}
}
|
|
The Size of a Collection |
|
A Fixed-Size Collection |
In the next sections, we will see how to add values to a list of a database. As you add or insert values in a list, the Count property grows. If your collection is array-based, when you start it, you specify the number of values that the list will contain. In theory, you cannot add new values beyond that number. In reality, you can increase the size of an array and then add a new item. If your collection is a linked list, you are also not confined to the laws of space (unless your computer runs out of memory).
If you create a list whose number of values must be constant, the user cannot add values beyond the maximum allowed number. Therefore, before adding a value, you can first check whether the collection has a fixed size or not. To give you this information, the IList interface is equipped with a Boolean read-only property named IsFxedSize. This property simply lets the user know whether the collection has a fixed number of items.
Here is an example of implementing this property for the System.Collections.IList interface:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public virtual bool IsFixedSize
{
get { return false; }
}
}
}
|
|
using System;
using System.Collections;
namespace MusicalInstrumentStore2a
{
[Serializable]
public class StoreItems : IList
{
. . . No Change
public virtual bool IsFixedSize
{
get { return false; }
}
public StoreItems()
{
counter = 0;
items = new object[5];
}
}
}
|
|
A Read-Only Collection |
Most databases are meant to receive new values. If you want, you can create a list that cannot receive new values. To support this, the IList interface is equipped with the Boolean IsReadOnly property. If a list is read-only, it would prevent the clients from adding items to it.
Here is an example of implementing the IsReadOnly property for the System.Collections.IList interface:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public virtual bool IsReadOnly
{
get { return false; }
}
}
}
|
|
using System;
using System.Collections;
namespace MusicalInstrumentStore2
{
[Serializable]
public class StoreItems : IList
{
. . . No Change
public virtual bool IsReadOnly
{
get { return false; }
}
public StoreItems()
{
counter = 0;
items = new object[5];
}
}
}
|
using System;
using System.Collections;
namespace MusicalInstrumentStore2
{
[Serializable]
public class StoreItems : IList
{
int counter;
private object[] items;
public virtual int Count
{
get { return counter; }
}
public virtual bool IsSynchronized
{
get { return false; }
}
public virtual object SyncRoot
{
get { return this; }
}
public virtual void CopyTo(Array arr, int index)
{
}
public virtual IEnumerator GetEnumerator()
{
return null;
}
public virtual bool IsFixedSize
{
get { return false; }
}
public virtual bool IsReadOnly
{
get { return false; }
}
public virtual object this[int index]
{
get { return null; }
set { }
}
// This method is used to add a new item to the collection
public virtual int Add(object value)
{
return 0;
}
// This method can be used to insert an item at
// a certain position inside the collection
public virtual void Insert(int index, Object value)
{
}
// This method is used to find out whether the item
// passed as argument exists in the collection
public virtual bool Contains(object value)
{
return false;
}
// This method is used to check whether the item passed as
// argument exists in the collection. If so, it returns its index
public virtual int IndexOf(object value)
{
return 0;
}
// This method is used to delete the item positioned
// at the index passed as argument
public virtual void RemoveAt(int index)
{
}
// This method first checks the existence of the item passed
// as argument. If the item exists, the method deletes it
public virtual void Remove(object value)
{
}
// This methods deletes all items from the collection
public virtual void Clear()
{
}
public StoreItems()
{
counter = 0;
items = new object[5];
}
}
}
|
|
Populating the Collection |
|
Adding an Item |
As it should be obvious, the primary operation to perform on a list is to populate it with at least one value. To support this, the System.Collections.IList interface is equipped with a method named Add. Its syntax is:
int Add(object value);
This method takes one argument as the value to add to the list. If your collection is an array, you can first check that there is still enough room in the list to add a new item. In reality, this is never an issue with the System.Collections.IList interface:
If the method succeeds with the addition, it returns the position where the value was added in the list. This is usually the last position in the list.
Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public virtual int Add(object value)
{
// Check whether there is still room in
// the array to add a new item
if (counter < objects.Length)
{
// Since there is room, put the new item to the end
objects[items] = value;
// increase the number of items
objects++;
// Return the index of the item that was added
return counter - 1;
} // Since the item could not be added, return a negative index
else
return -1;
}
}
}
|
|
// This method is used to add a new item to the collection
public virtual int Add(object value)
{
// Find out if the array is getting too small for the next item(s)
// If it is, increase its size by 5
if (Count == items.Length)
Array.Resize(ref items, items.Length + 5);
if (counter < items.Length)
{
items[counter] = value;
counter++;
return counter - 1;
}
else
return -1;
}
|
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; using System.IO; using System.Runtime.Serialization.Formatters.Binary; |
private void btnCreate_Click(object sender, EventArgs e)
{
FileStream stmStoreItem = null;
var item = new StoreItem();
var items = new StoreItems();
var bfmStoreItem = new BinaryFormatter();
// If this directory doesn't exist, create it
Directory.CreateDirectory(@"C:\Musical Instrument Store");
// This is the file that holds the list of items
var Filename = @"C:\Musical Instrument Store\StoreItems.mis";
// Create a random number that will be used to identify the item
var rnd = new Random();
txtItemNumber.Text = rnd.Next(100000, 999999).ToString();
// Make sure the user had selected a category
if (cbxCategories.Text.Length == 0)
{
MessageBox.Show("You must specify the item's category");
cbxCategories.Focus();
return;
}
// Make sure the user had selected a type
if (cbxTypes.Text.Length == 0)
{
MessageBox.Show("You must specify the item's type");
cbxTypes.Focus();
return;
}
// Make sure the user had entered a name/description
if (txtItemName.Text.Length == 0)
{
MessageBox.Show("You must enter the name (or a " +
"short description) for the item");
txtItemName.Focus();
return;
}
// Make sure the user had typed a price for the item
if (txtUnitPrice.Text.Length == 0)
{
MessageBox.Show("You must enter the price of the item");
txtUnitPrice.Focus();
return;
}
// Before saving the new item, find out if there was
// already a file that holds the list of items
// If that file exists, open it and store its items
// in our StoreItems list
if (File.Exists(Filename))
{
stmStoreItem = new FileStream(Filename,
FileMode.Open,
FileAccess.Read,
FileShare.Read);
try
{
// Retrieve the list of items from file
items = (StoreItems)bfmStoreItem.Deserialize(stmStoreItem);
}
finally
{
stmStoreItem.Close();
}
}
// Create the music item
item.ItemNumber = txtItemNumber.Text;
item.Category = cbxCategories.Text;
item.Type = cbxTypes.Text;
item.ItemName = txtItemName.Text;
item.UnitPrice = double.Parse(txtUnitPrice.Text);
// Call the Add method of our collection class to add the item
items.Add(item);
// Save the list
stmStoreItem = new FileStream(Filename,
FileMode.Create,
FileAccess.Write,
FileShare.Write);
try
{
bfmStoreItem.Serialize(stmStoreItem, items);
if (txtPicturePath.Text.Length != 0)
{
FileInfo flePicture = new FileInfo(txtPicturePath.Text);
flePicture.CopyTo(@"C:\Musical Instrument Store\" +
txtItemNumber.Text + flePicture.Extension);
}
// After saving the item, reset the form
txtItemNumber.Text = rnd.Next(100000, 999999).ToString();
cbxCategories.Text = "";
cbxTypes.Text = "";
txtItemName.Text = "";
txtUnitPrice.Text = "0.00";
txtPicturePath.Text = "";
pbxStoreItem.Image = null;
}
finally
{
stmStoreItem.Close();
}
}
|
|
Inserting an Item |
When you call the System.Collections.IList.Add() method, it adds the new value to the end of the list. Sometimes, you will want the new value to be insert somewhere inside the list. To support this operation, both the System.Collections.IList and the System.Collections.Generic.IList interfaces provide a method named Insert. The syntax of the System.Collections.IList.Insert() method is:
void Insert(int index, object value);
The syntax of the System.Collections.Generic.IList.Insert() method is:
void Insert(int index, T value);
This method takes two arguments. The second argument is the value that will be inserted into the list. The argument must hold a valid value. Because this method takes an Object object, if your collection is using a different type of value, you may have to cast it to Object. The first argument is the index of the item that will precede the new one.
As mentioned for the System.Collections.IList. Add() method, there are a few things you should know about this operation's success or lack of it:
|
Locating an Item in the Collection |
|
This Default Item of the Collection |
While using a list, various operations require that you know the object you are currently accessing. To provide this operation, you must create an indexed property. This property should take an index and return the type of object that makes up the list. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public virtual object this[int index]
{
get { return objects[index]; }
set
{
objects[index] = value;
}
}
}
}
After creating this property, you can then access an item using its index and applying the [] operator on its instance. Remember that if you want to use foreach, you must appropriately implement the IEnumerable.GetEnumerator() method.
|
|
public virtual object this[int index]
{
get { return items[index]; }
set { items[index] = value; }
}
|
private void ItemEditor_Load(object sender, EventArgs e)
{
// Since all values seem ready, prepare to process the item
var item = new StoreItem();
var items = new StoreItems();
var bfmStoreItem = new BinaryFormatter();
// This is the file that holds the list of items
var Filename = @"C:\Musical Instrument Store\StoreItems.mis";
if (File.Exists(Filename))
{
var stmStoreItem = new FileStream(Filename,
FileMode.Open,
FileAccess.Read,
FileShare.Read);
try
{
// Retrieve the list of items from file
items = (StoreItems)bfmStoreItem.Deserialize(stmStoreItem);
// Display the categories in the combo box
for (var i = 0; i < items.Count; i++)
{
item = (StoreItem)items[i];
if (!cbxCategories.Items.Contains(item.Category))
cbxCategories.Items.Add(item.Category);
}
// Display the items types in the combo box
for (var i = 0; i < items.Count; i++)
{
item = (StoreItem)items[i];
if (!cbxTypes.Items.Contains(item.Type))
cbxTypes.Items.Add(item.Type);
}
}
finally
{
stmStoreItem.Close();
}
}
else
{
// Create a random number that will be used
// to identify the item
var rnd = new Random();
txtItemNumber.Text = rnd.Next(100000, 999999).ToString();
// Make sure the user had selected a category
cbxCategories.Text = "";
cbxTypes.Text = "";
}
}
|
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Runtime.Serialization.Formatters.Binary;
namespace MusicalInstrumentStore2
{
public partial class MusicStore : Form
{
StoreItems items;
int iFilename;
bool IsNewCustomerOrder;
public MusicStore()
{
InitializeComponent();
}
internal void LoadMusicStore()
{
// Since all values seem ready, prepare to process the item
items = new StoreItems();
var bfmStoreItem = new BinaryFormatter();
// This is the file that holds the list of items
var Filename = @"C:\Musical Instrument Store\StoreItems.mis";
if (File.Exists(Filename))
{
FileStream stmStoreItem = new FileStream(Filename,
FileMode.Open,
FileAccess.Read,
FileShare.Read);
try
{
// Retrieve the list of items from file
items = (StoreItems)bfmStoreItem.Deserialize(stmStoreItem);
// Display the categories in the combo box
for (int i = 0; i < items.Count; i++)
{
StoreItem item = (StoreItem)items[i];
if (!cbxCategories.Items.Contains(item.Category))
cbxCategories.Items.Add(item.Category);
}
}
finally
{
stmStoreItem.Close();
}
}
}
}
}
|
private void btnNewStoreItem_Click(object sender, EventArgs e)
{
var editor = new ItemEditor();
// Create a random number to get it ready for
// the user creating a new store item
var rnd = new Random();
editor.txtItemNumber.Text = rnd.Next(100000, 999999).ToString();
if (editor.ShowDialog() == DialogResult.Cancel)
LoadMusicStore();
}
|
private void cbxCategories_SelectedIndexChanged(object sender, EventArgs e)
{
cbxTypes.Items.Clear();
cbxTypes.Text = "";
lvwStoreItems.Items.Clear();
pbxStoreItem.Image = null;
// If the current store inventory is empty, don't do anything
if (items.Count == 0)
return;
// Get the item selected in the combo box
var strCategory = (string)cbxCategories.SelectedItem;
// Before doing anything, remove everything from the Types combo box
// This eliminates the possibility of adding the same item(s) that
// would exist already in the combo box
cbxTypes.Items.Clear();
// Check each item from the store inventory
for (var i = 0; i < items.Count; i++)
{
// Get the current item from the store inventory
var item = (StoreItem)items[i];
// If that item is the same as the one selected in the combo box...
if (item.Category == strCategory)
{
// ... get ready to add its corresponding type
// But check first that the type is not
// already in the Types combo box
// If it's not yet there, then add it
if (!cbxTypes.Items.Contains(item.Type))
cbxTypes.Items.Add(item.Type);
}
}
}
|
private void cbxTypes_SelectedIndexChanged(object sender, EventArgs e)
{
cbxTypes.Text = "";
pbxStoreItem.Image = null;
// If the current store inventory is empty, don't do anything
if (items.Count == 0)
return;
// Get the item selected in the Categories combo box
string strCategory = (string)cbxCategories.SelectedItem;
// Get the item selected in theTypes combo box
string strType = (string)cbxTypes.SelectedItem;
// Empty the Available Items list view because
// we are about to (re)populate it
lvwStoreItems.Items.Clear();
// Check each item from the store inventory
for (int i = 0; i < items.Count; i++)
{
// Get the current item from the inventory
StoreItem item = (StoreItem)items[i];
// If the category of that item is the same as the one
// selected in the combo box and the type of that item is
// the same as the one selected in the Types combo box...
if ((item.Category == strCategory) &&
(item.Type == strType))
{
// ... then display it in the Available Items list view
ListViewItem lviStoreItem =
lvwStoreItems.Items.Add(item.ItemNumber);
lviStoreItem.SubItems.Add(item.ItemName);
lviStoreItem.SubItems.Add(item.UnitPrice.ToString("F"));
}
}
}
|
private void lvwStoreItems_SelectedIndexChanged(object sender, EventArgs e)
{
StoreItem item = new StoreItem();
if ((lvwStoreItems.SelectedItems.Count == 0) ||
(lvwStoreItems.SelectedItems.Count > 1))
return;
string strItemNumber =
lvwStoreItems.SelectedItems[0].SubItems[0].Text;
for (int i = 0; i < items.Count; i++)
{
StoreItem itm = (StoreItem)items[i];
if (itm.ItemNumber == strItemNumber)
item = itm;
}
// Make a list of the picture files
string strDirectory = @"C:\Musical Instrument Store";
DirectoryInfo dirStoreItems = new DirectoryInfo(strDirectory);
FileInfo[] PictureFiles = dirStoreItems.GetFiles("*.jpg");
// Look for a file that holds the same name as the item number
foreach (FileInfo fle in PictureFiles)
{
// Get the name of the file without its extension
string fwe = Path.GetFileNameWithoutExtension(fle.FullName);
if (fwe == strItemNumber)
pbxStoreItem.Image = Image.FromFile(strDirectory +
"\\" + item.ItemNumber + ".jpg");
}
}
|
internal void CalculateOrder()
{
// Calculate the current total order and update the order
double subTotal1 = 0.00, subTotal2 = 0.00, subTotal3 = 0.00,
subTotal4 = 0.00, subTotal5 = 0.00, subTotal6 = 0.00;
double itemsTotal = 0.00, taxRate = 0.00,
taxAmount = 0.00, orderTotal = 0.00;
// Retrieve the value of each sub total
try
{
subTotal1 = double.Parse(this.txtSubTotal1.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Value");
}
try
{
subTotal2 = double.Parse(this.txtSubTotal2.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Value");
}
try
{
subTotal3 = double.Parse(this.txtSubTotal3.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Value");
}
try
{
subTotal4 = double.Parse(this.txtSubTotal4.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Value");
}
try
{
subTotal5 = double.Parse(this.txtSubTotal5.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Value");
}
try
{
subTotal6 = double.Parse(this.txtSubTotal6.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Value");
}
// Calculate the total value of the sub totals
itemsTotal = subTotal1 + subTotal2 + subTotal3 +
subTotal4 + subTotal5 + subTotal6;
// Display the total order in the appropriate text box
txtItemsTotal.Text = itemsTotal.ToString();
try
{
taxRate = double.Parse(txtTaxRate.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid Tax Rate");
txtTaxRate.Text = "7.75";
txtTaxRate.Focus();
}
taxAmount = itemsTotal * taxRate / 100;
orderTotal = itemsTotal + taxAmount;
txtTaxAmount.Text = taxAmount.ToString("F");
txtOrderTotal.Text = orderTotal.ToString("F");
}
private void txtItemNumber1_Leave(object sender, EventArgs e)
{
bool ItemFound = false;
StoreItem item = new StoreItem();
string strItemNumber = txtItemNumber1.Text;
foreach(StoreItem itm in items)
{
if (itm.ItemNumber == strItemNumber)
{
ItemFound = true;
txtDescription1.Text = itm.ItemName;
txtUnitPrice1.Text = itm.UnitPrice.ToString("F");
txtQuantity1.Text = "1";
txtSubTotal1.Text = itm.UnitPrice.ToString("F");
CalculateOrder();
}
}
if (ItemFound == false)
{
MessageBox.Show("There is no store item with that number");
txtDescription1.Text = "";
txtUnitPrice1.Text = "0.00";
txtQuantity1.Text = "0";
txtSubTotal1.Text = "0.00";
}
}
|
private void txtUnitPrice1_Leave(object sender, EventArgs e)
{
int qty = 0;
decimal unitPrice = 0.00M, subTotal = 0.00M;
// Get the quantity of the current item
try
{
qty = int.Parse(this.txtQuantity1.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid quantity value for item 1");
}
// Get the unit price of the current item
try
{
unitPrice = decimal.Parse(this.txtUnitPrice1.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid unit price for item 1");
}
// Calculate the current sub total
subTotal = qty * unitPrice;
// Display the new sub total in the corresponding text box
txtSubTotal1.Text = subTotal.ToString();
btnRemove1.Enabled = true;
// Update the order
CalculateOrder();
}
|
private void btnRemove1_Click(object sender, EventArgs e)
{
txtItemNumber1.Text = "";
txtDescription1.Text = "";
txtUnitPrice1.Text = "0.00";
txtQuantity1.Text = "0";
txtSubTotal1.Text = "0.00";
btnRemove1.Enabled = false;
CalculateOrder();
}
|
private void txtItemNumber2_Leave(object sender, EventArgs e)
{
bool ItemFound = false;
StoreItem item = new StoreItem();
string strItemNumber = txtItemNumber2.Text;
for (int i = 0; i < items.Count; i++ )
{
item = (StoreItem)items[i];
if (item.ItemNumber == strItemNumber)
{
ItemFound = true;
txtDescription2.Text = item.ItemName;
txtUnitPrice2.Text = item.UnitPrice.ToString("F");
txtQuantity2.Text = "1";
txtSubTotal2.Text = item.UnitPrice.ToString("F");
CalculateOrder();
}
}
if (ItemFound == false)
{
MessageBox.Show("There is no store item with that number");
txtDescription2.Text = "";
txtUnitPrice2.Text = "0.00";
txtQuantity2.Text = "0";
txtSubTotal2.Text = "0.00";
}
}
|
private void txtUnitPrice2_Leave(object sender, EventArgs e)
{
int qty = 0;
decimal unitPrice = 0.00M, subTotal = 0.00M;
try
{
qty = int.Parse(this.txtQuantity2.Text);
}
catch (FormatException)
{
// MessageBox.Show("Invalid quantity value for item 2");
}
try
{
unitPrice = decimal.Parse(this.txtUnitPrice2.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid unit price for item 2");
}
subTotal = qty * unitPrice;
this.txtSubTotal2.Text = subTotal.ToString();
btnRemove2.Enabled = true;
CalculateOrder();
}
|
private void btnRemove2_Click(object sender, EventArgs e)
{
txtItemNumber2.Text = "";
txtDescription2.Text = "";
txtUnitPrice2.Text = "0.00";
txtQuantity2.Text = "0";
txtSubTotal2.Text = "0.00";
btnRemove2.Enabled = false;
CalculateOrder();
}
|
private void txtItemNumber3_Leave(object sender, EventArgs e)
{
bool ItemFound = false;
StoreItem item = new StoreItem();
string strItemNumber = txtItemNumber3.Text;
for (int i = 0; i < items.Count; i++ )
{
item = (StoreItem)items[i];
if (item.ItemNumber == strItemNumber)
{
{
ItemFound = true;
txtDescription3.Text = item.ItemName;
txtUnitPrice3.Text = item.UnitPrice.ToString("F");
txtQuantity3.Text = "1";
txtSubTotal3.Text = item.UnitPrice.ToString("F");
CalculateOrder();
}
}
if (ItemFound == false)
{
MessageBox.Show("There is no store item with that number");
txtDescription3.Text = "";
txtUnitPrice3.Text = "0.00";
txtQuantity3.Text = "0";
txtSubTotal3.Text = "0.00";
}
}
|
private void txtUnitPrice3_Leave(object sender, EventArgs e)
{
int qty = 0;
decimal unitPrice = 0.00M, subTotal = 0.00M;
try
{
qty = int.Parse(this.txtQuantity3.Text);
}
catch (FormatException)
{
// MessageBox.Show("Invalid quantity value for item 3");
}
try
{
unitPrice = decimal.Parse(this.txtUnitPrice3.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid unit price for item 3");
}
subTotal = qty * unitPrice;
this.txtSubTotal3.Text = subTotal.ToString();
btnRemove3.Enabled = true;
CalculateOrder();
}
|
private void btnRemove3_Click(object sender, EventArgs e)
{
txtItemNumber3.Text = "";
txtDescription3.Text = "";
txtUnitPrice3.Text = "0.00";
txtQuantity3.Text = "0";
txtSubTotal3.Text = "0.00";
btnRemove3.Enabled = false;
CalculateOrder();
}
|
private void txtItemNumber4_Leave(object sender, EventArgs e)
{
bool ItemFound = false;
StoreItem item = new StoreItem();
string strItemNumber = txtItemNumber4.Text;
for (int i = 0; i < items.Count; i++ )
{
item = (StoreItem)items[i];
if (item.ItemNumber == strItemNumber)
{
ItemFound = true;
txtDescription4.Text = item.ItemName;
txtUnitPrice4.Text = item.UnitPrice.ToString("F");
txtQuantity4.Text = "1";
txtSubTotal4.Text = item.UnitPrice.ToString("F");
CalculateOrder();
}
}
if (ItemFound == false)
{
MessageBox.Show("There is no store item with that number");
txtDescription4.Text = "";
txtUnitPrice4.Text = "0.00";
txtQuantity4.Text = "0";
txtSubTotal4.Text = "0.00";
}
}
|
private void txtUnitPrice4_Leave(object sender, EventArgs e)
{
int qty = 0;
decimal unitPrice = 0.00M, subTotal = 0.00M;
try
{
qty = int.Parse(this.txtQuantity4.Text);
}
catch (FormatException)
{
// MessageBox.Show("Invalid quantity value for item 4");
}
try
{
unitPrice = decimal.Parse(this.txtUnitPrice4.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid unit price for item 4");
}
subTotal = qty * unitPrice;
this.txtSubTotal4.Text = subTotal.ToString();
btnRemove4.Enabled = true;
CalculateOrder();
}
|
private void btnRemove4_Click(object sender, EventArgs e)
{
txtItemNumber4.Text = "";
txtDescription4.Text = "";
txtUnitPrice4.Text = "0.00";
txtQuantity4.Text = "0";
txtSubTotal4.Text = "0.00";
btnRemove4.Enabled = false;
CalculateOrder();
}
|
private void txtItemNumber5_Leave(object sender, EventArgs e)
{
bool ItemFound = false;
StoreItem item = new StoreItem();
string strItemNumber = txtItemNumber5.Text;
for (int i = 0; i < items.Count; i++ )
{
item = (StoreItem)items[i];
if (item.ItemNumber == strItemNumber)
{
ItemFound = true;
txtDescription5.Text = item.ItemName;
txtUnitPrice5.Text = item.UnitPrice.ToString("F");
txtQuantity5.Text = "1";
txtSubTotal5.Text = item.UnitPrice.ToString("F");
CalculateOrder();
}
}
if (ItemFound == false)
{
MessageBox.Show("There is no store item with that number");
txtDescription5.Text = "";
txtUnitPrice5.Text = "0.00";
txtQuantity5.Text = "0";
txtSubTotal5.Text = "0.00";
}
}
|
private void txtUnitPrice5_Leave(object sender, EventArgs e)
{
int qty = 0;
decimal unitPrice = 0.00M, subTotal = 0.00M;
try
{
qty = int.Parse(this.txtQuantity5.Text);
}
catch (FormatException)
{
// MessageBox.Show("Invalid quantity value for item 5");
}
try
{
unitPrice = decimal.Parse(this.txtUnitPrice5.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid unit price for item 5");
}
subTotal = qty * unitPrice;
this.txtSubTotal5.Text = subTotal.ToString();
btnRemove5.Enabled = true;
CalculateOrder();
}
|
private void btnRemove5_Click(object sender, EventArgs e)
{
txtItemNumber5.Text = "";
txtDescription5.Text = "";
txtUnitPrice5.Text = "0.00";
txtQuantity5.Text = "0";
txtSubTotal5.Text = "0.00";
btnRemove5.Enabled = false;
CalculateOrder();
}
|
private void txtItemNumber6_Leave(object sender, EventArgs e)
{
bool ItemFound = false;
StoreItem item = new StoreItem();
string strItemNumber = txtItemNumber6.Text;
for (int i = 0; i < items.Count; i++ )
{
item = (StoreItem)items[i];
if (item.ItemNumber == strItemNumber)
{
ItemFound = true;
txtDescription6.Text = item.ItemName;
txtUnitPrice6.Text = item.UnitPrice.ToString("F");
txtQuantity6.Text = "1";
txtSubTotal6.Text = item.UnitPrice.ToString("F");
CalculateOrder();
}
}
if (ItemFound == false)
{
MessageBox.Show("There is no store item with that number");
txtDescription6.Text = "";
txtUnitPrice6.Text = "0.00";
txtQuantity6.Text = "0";
txtSubTotal6.Text = "0.00";
}
}
|
private void txtUnitPrice6_Leave(object sender, EventArgs e)
{
int qty = 0;
decimal unitPrice = 0.00M, subTotal = 0.00M;
try
{
qty = int.Parse(this.txtQuantity6.Text);
}
catch (FormatException)
{
// MessageBox.Show("Invalid quantity value for item 6");
}
try
{
unitPrice = decimal.Parse(this.txtUnitPrice6.Text);
}
catch (FormatException)
{
MessageBox.Show("Invalid unit price for item 6");
}
subTotal = qty * unitPrice;
this.txtSubTotal6.Text = subTotal.ToString();
btnRemove6.Enabled = true;
CalculateOrder();
}
|
private void btnRemove6_Click(object sender, EventArgs e)
{
txtItemNumber6.Text = "";
txtDescription6.Text = "";
txtUnitPrice6.Text = "0.00";
txtQuantity6.Text = "0";
txtSubTotal6.Text = "0.00";
btnRemove6.Enabled = false;
CalculateOrder();
}
|
private void txtTaxRate_Leave(object sender, EventArgs e)
{
CalculateOrder();
}
|
private void btnNewCustomerOrder_Click(object sender, EventArgs e)
{
// We will store our files in the following folder
var strDirectory = @"C:\Musical Instrument Store\Receipts";
var dirInfo = Directory.CreateDirectory(strDirectory);
// Get the list of files, if any, from our directory
var fleList = dirInfo.GetFiles();
var Filename = "";
// If there is no file in the directory,
// then we will use 1000 as the first file name
if (fleList.Length == 0)
{
iFilename = 1000;
}
else // If there was at least one file in the directory
{
// Get a reference to the last file
var LastFile = fleList[fleList.Length - 1];
// Get the name of the last file without its extension
var fwe = Path.GetFileNameWithoutExtension(LastFile.FullName);
// Increment the name of the file by 1
iFilename = int.Parse(fwe) + 1;
}
// Update our global name of the file
Filename = strDirectory + "\\" + iFilename.ToString() + ".cos";
txtReceiptNumber.Text = iFilename.ToString();
cbxCategories.Text = "";
cbxTypes.Text = "";
lvwStoreItems.Items.Clear();
txtItemNumber1.Text = "";
txtDescription1.Text = "";
txtUnitPrice1.Text = "0.00";
txtQuantity1.Text = "0";
txtSubTotal1.Text = "0.00";
txtItemNumber2.Text = "";
txtDescription2.Text = "";
txtUnitPrice2.Text = "0.00";
txtQuantity2.Text = "0";
txtSubTotal2.Text = "0.00";
txtItemNumber3.Text = "";
txtDescription3.Text = "";
txtUnitPrice3.Text = "0.00";
txtQuantity3.Text = "0";
txtSubTotal3.Text = "0.00";
txtItemNumber4.Text = "";
txtDescription4.Text = "";
txtUnitPrice4.Text = "0.00";
txtQuantity4.Text = "0";
txtSubTotal4.Text = "0.00";
txtItemNumber5.Text = "";
txtDescription5.Text = "";
txtUnitPrice5.Text = "0.00";
txtQuantity5.Text = "0";
txtSubTotal5.Text = "0.00";
txtItemNumber6.Text = "";
txtDescription6.Text = "";
txtUnitPrice6.Text = "0.00";
txtQuantity6.Text = "0";
txtSubTotal6.Text = "0.00";
txtItemsTotal.Text = "0.00";
txtTaxRate.Text = "7.75";
txtTaxAmount.Text = "0.00";
txtOrderTotal.Text = "0.00";
}
|
private void btnSave_Click(object sender, EventArgs e)
{
// We will store our files in the following folder
var strDirectory = @"C:\Musical Instrument Store\Receipts";
var dirInfo = Directory.CreateDirectory(strDirectory);
// Get the list of files, if any, from our directory
FileInfo[] fleList = dirInfo.GetFiles();
var Filename = "";
// If this is a new customer order,
// get ready to create a name for the file
if (IsNewCustomerOrder == true)
{
// If there is no file in the directory,
// then we will use 1000 as the first file name
if (fleList.Length == 0)
{
iFilename = 1000;
}
else // If there was at least one file in the directory
{
// Get a reference to the last file
var LastFile = fleList[fleList.Length - 1];
// Get the name of the last file without its extension
var fwe = Path.GetFileNameWithoutExtension(LastFile.FullName);
// Increment the name of the file by 1
iFilename = int.Parse(fwe) + 1;
}
// Update our global name of the file
Filename = strDirectory + "\\" + iFilename.ToString() + ".cos";
txtReceiptNumber.Text = iFilename.ToString();
IsNewCustomerOrder = false;
} // If a cleaning order was already opened, we will simply update it
else
Filename = @"C:\Musical Instrument Store\Receipts\" +
txtReceiptNumber.Text + ".cos";
var wrtCustomerOrder = new StreamWriter(Filename);
try
{
wrtCustomerOrder.WriteLine(txtItemNumber1.Text);
wrtCustomerOrder.WriteLine(txtDescription1.Text);
wrtCustomerOrder.WriteLine(txtUnitPrice1.Text);
wrtCustomerOrder.WriteLine(txtQuantity1.Text);
wrtCustomerOrder.WriteLine(txtItemNumber2.Text);
wrtCustomerOrder.WriteLine(txtDescription2.Text);
wrtCustomerOrder.WriteLine(txtUnitPrice2.Text);
wrtCustomerOrder.WriteLine(txtQuantity2.Text);
wrtCustomerOrder.WriteLine(txtItemNumber3.Text);
wrtCustomerOrder.WriteLine(txtDescription3.Text);
wrtCustomerOrder.WriteLine(txtUnitPrice3.Text);
wrtCustomerOrder.WriteLine(txtQuantity3.Text);
wrtCustomerOrder.WriteLine(txtItemNumber4.Text);
wrtCustomerOrder.WriteLine(txtDescription4.Text);
wrtCustomerOrder.WriteLine(txtUnitPrice4.Text);
wrtCustomerOrder.WriteLine(txtQuantity4.Text);
wrtCustomerOrder.WriteLine(txtItemNumber5.Text);
wrtCustomerOrder.WriteLine(txtDescription5.Text);
wrtCustomerOrder.WriteLine(txtUnitPrice5.Text);
wrtCustomerOrder.WriteLine(txtQuantity5.Text);
wrtCustomerOrder.WriteLine(txtItemNumber6.Text);
wrtCustomerOrder.WriteLine(txtDescription6.Text);
wrtCustomerOrder.WriteLine(txtUnitPrice6.Text);
wrtCustomerOrder.WriteLine(txtQuantity6.Text);
wrtCustomerOrder.WriteLine(txtItemsTotal.Text);
wrtCustomerOrder.WriteLine(txtTaxRate.Text);
}
finally
{
wrtCustomerOrder.Close();
}
}
|
private void btnOpen_Click(object sender, EventArgs e)
{
var strDirectory = @"C:\Musical Instrument Store\Receipts";
var strFilename =
@"C:\Musical Instrument Store\Receipts\1000.cos";
if (txtReceiptNumber.Text == "")
return;
else
{
try
{
strFilename = strDirectory + "\\" +
txtReceiptNumber.Text + ".cos";
var rdrCustomerOrder = new StreamReader(strFilename);
try
{
txtItemNumber1.Text = rdrCustomerOrder.ReadLine();
txtDescription1.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice1.Text = rdrCustomerOrder.ReadLine();
txtQuantity1.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice1_Leave(sender, e);
txtItemNumber2.Text = rdrCustomerOrder.ReadLine();
txtDescription2.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice2.Text = rdrCustomerOrder.ReadLine();
txtQuantity2.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice2_Leave(sender, e);
txtItemNumber3.Text = rdrCustomerOrder.ReadLine();
txtDescription3.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice3.Text = rdrCustomerOrder.ReadLine();
txtQuantity3.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice3_Leave(sender, e);
txtItemNumber4.Text = rdrCustomerOrder.ReadLine();
txtDescription4.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice4.Text = rdrCustomerOrder.ReadLine();
txtQuantity4.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice4_Leave(sender, e);
txtItemNumber5.Text = rdrCustomerOrder.ReadLine();
txtDescription5.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice5.Text = rdrCustomerOrder.ReadLine();
txtQuantity5.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice5_Leave(sender, e);
txtItemNumber6.Text = rdrCustomerOrder.ReadLine();
txtDescription6.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice6.Text = rdrCustomerOrder.ReadLine();
txtQuantity6.Text = rdrCustomerOrder.ReadLine();
txtUnitPrice6_Leave(sender, e);
txtItemsTotal.Text = rdrCustomerOrder.ReadLine();
txtTaxRate.Text = rdrCustomerOrder.ReadLine();
CalculateOrder();
IsNewCustomerOrder = false;
}
finally
{
rdrCustomerOrder.Close();
}
}
catch (FileNotFoundException)
{
MessageBox.Show("There is no customer order " +
"with that receipt number");
}
}
}
|
private void MusicStore_Load(object sender, EventArgs e)
{
btnNewCustomerOrder_Click(sender, e);
LoadMusicStore();
IsNewCustomerOrder = true;
}
|
private void btnClose_Click(object sender, EventArgs e)
{
Close();
}
|
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
![]() |
![]() |
|
Enumerating the Collection foreach Item |
One of the most valuables features of the C# is the ability to use the foreach loop to enumerate the members of a collection. To make this possible, you must implement the IEnumerator interface in your collection class. Following the rules of interface implementation, you must override the members of IEnumerator.
|
Checking the Existence of an Item |
One of the routine operations you can perform on a list is to find out whether it contains a certain value. To assist you with this operation, the System.Collections.IList interface is equipped with a method named Contains. Its syntax is:
bool Contains(object value);
This method takes as argument the value to look for. If the value is found in the list, the method returns true. If no value is found in the collection, this method returns false.
Here is an example of implementing this method:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public bool Contains(object value)
{
for (int i = 0; i < Count; i++)
if (objects[i] == value)
return true;
return false;
}
}
}
This method calls the Equals() method of the objects that make up the list to find out whether the value argument exists in the collection. If this method produces a wrong result, especially if you are using your own class to represent the item, you may have to override your own Equals() method.
|
Getting the Index of an Item |
The System.Collections.IList.Contains() method is used to check whether a particular value (already) exists in the collection. If you know that a certain item exists in the collection but you don't know its index inside the list, the IList interface can assist you through a method named IndexOf. Its syntax is:
int IndexOf(object value);
This method takes as argument the value to look for in the list. If the value is found in the collection, the method returns its index. If there is no value defined like that, the method returns -1. Here is an example of implementing this method:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public int IndexOf(object value)
{
for (int i = 0; i < Count; i++)
if (objects[i] == value)
return i;
return -1;
}
}
}
This method calls the Equals() method of the objects that make up the collection to find out whether the value argument exists in the list. If this method produces a wrong result, especially if you are using your own class to represent the value, you may have to override your own Equals() method.
|
Deleting Values in the List |
|
Deleting a Value by its Index |
If a value is not necessary in your list, you can delete it. Probably the simplest way to delete a value is to specify its position in the list. To support this operation, both the System.Collections.IList and the System.Collections.Generic.IList interfaces are equipped with a method named RemoveAt. The syntax of the RemoveAt() method is is the same for both interfaces and it is:
void RemoveAt(int index);
This method takes as argument the index of the value to be removed. Here is an example:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public void RemoveAt(int index)
{
if ((index >= 0) && (index < Count))
{
for (int i = index; i < Count - 1; i++)
objects[i] = objects[i + 1];
items--;
}
}
}
}
|
Deleting an Item by its Value |
The problem with deleting a value based on its index is that, if you are not sure, you could delete the wrong value. An alternative is to first precisely define the value you want to get rid of, and then hand the value itself to the compiler that would remove it. To support this approach, the System.Collections.IList interface is equipped with a method named Remove() and whose syntax is:
void Remove(object value);
This method takes as argument the value to be deleted. This means that the compiler will first look for the value in the list. If it finds that value, it removes it. If there is no value like that, nothing happens (the compiler doesn't throw an exception. Here is an example of implementing this method:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
. . . No Change
public virtual void Remove(Object value)
{
RemoveAt(IndexOf(value));
}
}
}
|
Clearing a Collection |
To remove all value from a list at once, you can implement Clear() method of the System.Collections.IList interface. Its syntax is:
void Clear();
Here is an example of implementing it:
using System;
using System.Collections;
namespace BookCollection
{
public class BookList : IList
{
private int counter;
private object[] objects;
public BookList()
{
counter = 0;
objects = new object[5];
}
public virtual int Count
{
get { return counter; }
}
public virtual bool IsSynchronized
{
get { return false; }
}
public virtual object SyncRoot
{
get { return this; }
}
public virtual void CopyTo(Array ary, int index)
{
}
public IEnumerator GetEnumerator()
{
return null;
}
public virtual bool IsFixedSize
{
get { return false; }
}
public virtual bool IsReadOnly
{
get { return false; }
}
public virtual int Add(object value)
{
// Check whether there is still room in
// the array to add a new item
if (counter < objects.Length)
{
// Since there is room, put the new item to the end
objects[counter] = value;
// increase the number of items
counter++;
// Return the index of the item that was added
return counter - 1;
} // Since the item could not be added, return a negative index
else
return -1;
}
public virtual void Insert(int index, object value)
{
}
public virtual object this[int index]
{
get { return objects[index]; }
set
{
objects[index] = value;
}
}
public virtual bool Contains(object value)
{
for (int i = 0; i < Count; i++)
if (objects[i] == value)
return true;
return false;
}
public virtual int IndexOf(object value)
{
for (int i = 0; i < Count; i++)
if (objects[i] == value)
return i;
return -1;
}
public virtual void RemoveAt(int index)
{
if ((index >= 0) && (index < Count))
{
for (int i = index; i < Count - 1; i++)
objects[i] = objects[i + 1];
counter--;
}
}
public virtual void Remove(Object value)
{
RemoveAt(IndexOf(value));
}
public virtual void Clear()
{
counter = 0;
}
}
}
|
|
||
| Previous | Copyright © 2008-2009 Yevol.com | Next |
|
|
||